
Now, the dynamics are much more forgiving. Repeat until keyboard breaks from banging your head on it. First bend, brake too late, start to turn in while still braking. Foot down, drive off, tweak the wheel, spin. The cars in the original game were notoriously difficult to control.

Secondly, the physics model is totally different. In fact, the best option to keep the frame rate up is to show fewer cars ahead and behind. On a pioo with cars, track, skids and all the essentials COn' with the other detail on CAuto' (drop below a preset frame rate and it'll deselect the detail), you get much the same result: playable and pretty. If you've a decent 2MB graphics card and a P166, all options can be switched on and you'll get around 10 frames per second depending on how many cars are on screen.

Not only that, but the 3D engine has been tightened up to cope. The graphics have been massively extended to include trees, bystanders, team vehicles, pit buildings and so on. The original game in svga worked on high-end machines, but the detail on everything except the cars was poor. Firstly, Papyrus really has got its svga shit together.
